

Prizes can be awarded for the person who gets the most pledges and for some of the most creative ideas for how to save energy. The goal is to get as many pledges as possible, kind of like how students will get sponsors for school activities. It can be measured in terms of the number of kilowatt hours of energy, or the number of pounds of carbon dioxide produced to create that energy. Students can estimate how much energy the person will save by doing it (using some rough data that you can provide for them).

It involves researching and coming up with ideas for ways to save energy and then getting people to pledge to do one of those things. The energy challenge is a competition to save as much energy as possible. Which planet am I?' It's up to the other students to figure out the answer. A teacher or student will think of one of the things in the category that they will represent (for example, Jupiter if studying planets), and then say a fact about it, such as, 'I'm the fifth planet from the Sun. This game involves learning the differences between items in a particular category: planets of the solar system, parts of a plant, animals of the world, etc. Be sure to check that their answers are correct before handing out any prizes or points.
#Eductational games jumpstart 6th grade full#
Once a student has either a line or a full sheet (depending on how you want to play it) they shout 'Bingo,' and they win that round. Choose questions randomly, and read them to the class. Each student can have a different combination of answers. Welcome to Grade 6 Games at Safe Kid Games These games have been selected for kids in sixth grade. Then create grids with those answers inside each box. To play science bingo, come up with a set of science questions with short answers. It can be modified to work with almost anything, including science. (Note: One guess also counts as a question.) This can be done as a form of science studying, or it can be done with a specific topic in science, such as types of animals or bones in the body. The goal is to figure out what concept the student is thinking of within 20 questions or less. One student thinks of a science concept, and the other students in the pair or group ask them questions that have a yes or no answer. Twenty questions is a simple game that can be applied to science.
